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Thread Statistics | Show CCP posts - 88 post(s) |

Ark Anhammar
EVE University Ivy League
25
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Posted - 2012.10.10 22:52:00 -
[1] - Quote
Cordo Draken wrote:Actually I like the Circles (i.e. Targets)... As for seeing the Shield, Armor, Structure at a glance... I think it's just a matter of getting used to it. Even w/o knowing what they plan I'd guess that Shields would be on the left, Armor = Right side & Structure on the bottom... It seems rather logical to me. Hell, after having to get used to the new inventory UI, this is a piece of Cake, and it will become "At a Glance" in no time as it's only 3 bars. I think keeping Circles around the target would be awesome, but I propose these tweaks:
-Can you order the Shield on the left, Armor on the Right and structure at the bottom?
-When the Shield/Armor are depleted, they should start at the top (100%) and slowly be reduced toward the bottom (structure). So a ship with 10% shield and 20% armor would have small bar on the lower left, little bigger bar on the lower right and a bar at the bottom for structure.
-Color coding the bars is definitely a good idea--maybe the bar could go from a solid color at the top (gray) and as it's destroyed it could change color gradually into red until it disappears?
-Could we try segmented bars to give a better guess-timation about the remaining %?
-Can we try leaving the Square lock/bars at the top of the screen, but use the new circular dynamic bars on the actual ship?
Just some thoughts, but I love it overall!
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Ark Anhammar
EVE University Ivy League
26
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Posted - 2012.10.11 00:25:00 -
[2] - Quote
Oberine Noriepa wrote:Shields: Blue / Armor: Green / Structure: White [Red should be the background color for each gauge.] Why not make black the background for each so you can clearly see that there's nothing there? The bars could fade from (color) to red to even flashing red the lower and lower it got. |

Ark Anhammar
EVE University Ivy League
26
|
Posted - 2012.10.11 01:06:00 -
[3] - Quote
Oberine Noriepa wrote:Yes! Please fix this. Many of the HUD brackets can easily become obscured. Maybe a good time to update them? A slide from Fanfest showed off some interesting looking brackets. I know that a lot of stuff is in research and development, but is picture-in-picture still an element that you guys are interested in implementing within the HUD? I really like how a lot of HUD elements in that slide I linked look. The ship readout and modules look very sleek. That overview design could definitely use some work, but I think it would be nice if the overview appeared a lot sleeker without reducing its effectiveness. YES PLEASE! I had not seen this slide before. This interface looks AMAZING! PLEASE implement this!! |

Ark Anhammar
EVE University Ivy League
26
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Posted - 2012.10.11 10:10:00 -
[4] - Quote
Oberine Noriepa wrote:Ark Anhammar wrote:Oberine Noriepa wrote:Yes! Please fix this. Many of the HUD brackets can easily become obscured. Maybe a good time to update them? A slide from Fanfest showed off some interesting looking brackets. I know that a lot of stuff is in research and development, but is picture-in-picture still an element that you guys are interested in implementing within the HUD? I really like how a lot of HUD elements in that slide I linked look. The ship readout and modules look very sleek. That overview design could definitely use some work, but I think it would be nice if the overview appeared a lot sleeker without reducing its effectiveness. YES PLEASE! I had not seen this slide before. This interface looks AMAZING! PLEASE implement this!! Here are some clearer shots of that concept UI featured at Fanfest. I really hope the final UI redesigns end up looking sleek like this. ( Regular ship view with destruction effects) ( Tactical view) Those look so awesome! They must do something similar!!
It's so clean, and I love the active picture of the target!
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Ark Anhammar
EVE University Ivy League
28
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Posted - 2012.10.20 00:46:00 -
[5] - Quote
CCP karkur wrote:First  Edit: We know that people are a bit confused what is what in the HP circles around the targets. We will be looking into what we can do to make it clearer. We appreciate your feedback, and please keep it coming, but there is no need to keep repeating what many have said before you, we are aware of this confusion  Yeah, if you guys are going to go for it, then just go for it! Change the colors of the shield/armor/hull rings both around the ships and in the HUD. It's going to be way easier to adjust to and better to take the changes all at once vs trying a colorful locking ring then later deciding the HUD display should match it.
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